Tag Archives: Customer lifetime value

Your Customers vs. Your Partners

Here is an interesting story from the folks at MediaBiz that just cuts to the core of almost every business issue.  It points out the Sophie’s Choice created by some older business models in a time when technology is forcing them to change.  First the facts:

DirecTV

DirecTV (Photo credit: Wikipedia)

A handful of DIRECTV subs stopped receiving HBO after the company started blocking the signal on older TV sets that don’t have the encryption standard High-bandwidth Digital Content Protection (HDCP). DIRECTV… recently added HDCP protection to all HBO-owned channels and “will continue rolling out to other premium services in the coming weeks.” The company said affected customers should replace their HDMI connection with a component video cable and a separate audio cable (emphasis added).

Most folks who do so for a living will tell you that HDMI is a better signal (and therefore picture) than component video.  DirecTV also markets itself accurately as providing a better picture to consumers.  Without content, however, there is no service – it’s a big, empty pipe.  It’s the content providers who are insisting on the use of HDCP.  They’re the ones whose business model is most impacted by what they presume is widespread piracy and are insisting on this protection layer.  DirecTV is placed in the untenable position of either losing the content by catering to their partners or telling customers to degrade their pictures and potentially losing customers who can get better video elsewhere using more current technology.

Ultimately, customers pay the bills.  I believe we win when we serve them and while that may, as in this case, cause problems with partners, suppliers, and others, that downside risk vs. that of angry and vocal consumers is minimal.  In this case, the customers who would most notice the downgrade to component video are probably the ones who would know how to cut the cord and get the content they seek elsewhere, hopefully through legitimate means rather than piracy.  As businesspeople, we encourage that illegal behavior by choosing any segment over our customers – witness what the music business did for a very long time.

That’s where I come out.  How do you see it?

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Mess Effect

I don’t know if you’re a gamer (in the video game sense, not the hockey sense) but even if you’re not you might be aware that the latest installment in the Mass Effect video game series is out. It’s going to be one of the biggest releases of the year and the buzz has been good.  More importantly to Electronic Arts and Bioware (the developer), pre-sales were big.  It’s the third game in a series that has many passionate users who’ve been immersed in it for five years.

So why would I call this post “mess effect?”  Because despite all the success to date, EA and Bioware have created a release that’s precipitating a mess that has already alienated a substantial potion of their most loyal customers.  It serves as a reminder to us all.

In Mass Effect 1, gamers were given the option to create their own customized version of the main character, Commander Shepard.  Obviously, if a gamer made Shepard in their own image, they felt a bit closer to character.  At the end of the game, they could bring the character forward into Mass Effect 2, continuing the close attachment.  One might expect the folks who took the time to modify the character as well as to carry it forward to be hard-core.  Another name for that is “best customers” or “brand advocates.”

So here is ME3 (as it’s known) and although it’s a few months late, it’s met with great anticipation by those folks who’ve seen Shepard through many tough times, have helped save the Earth and have done so with an avatar that’s near and dear to them.  Except ME3 won’t import the previously created Shepard.  That’s right: for folks who are just entering the series now, it’s not an issue but for the folks who have been most loyal and brought their character with them, perhaps for five years, they have to start over.  Apparently, it’s almost impossible to replicate your existing Shepard on the new system, even from scratch.

Bioware says they’re working on a fix but will this take days?  Weeks?  Months?  Meanwhile, the gamer message boards are filling up with complaints about a peripheral issue and not with praise for the meat of the game play.  It’s a mess.  I know it probably won’t impact the overall success of the game, especially once it’s patched, but why would a company not take into consideration their best customers first?  Some of the folks who played ME1 and 2 used the defaults; others made tiny mods that are easy to replicate.  But the people who spent hours tweaking Shepard, the customers most immersed in your product, are screwed, at least for now.

As we’re implementing new versions of existing products – web sites, apps, new recipes, whatever – we need to start with those who’ve blessed us with their patronage before we worry a lot about attracting new customers.  After all, if the hard-core is happy, they’ll help spread the word.  If they’re not, no amount of marketing can totally overcome it.

Thoughts?

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The Big Picture

Mobil

I received a bill yesterday from the folks at Exxon/Mobil.  It’s my regular monthly credit card bill except this one wasn’t so regular since the $50 bill also had a $35 fee appended to it because apparently the payment got there a day late.  OK, so maybe I should have told the bank to send them the money a day earlier but I didn’t and, frankly, the business lesson isn’t about the bank and electronic payment. Continue reading

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